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Gian Luca Matteucci
Gian Luca Matteucci
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Murphy's Laws of Combat

  • You are not Superman.
  • Recoilless rifles aren't.
  • Suppressive fire won't.
  • If it's stupid, but works, it's not stupid.
  • Don't look conspicuous. It draws fire.
  • Never draw fire. It makes everyone around you nervous.
  • When in doubt, empty the magazine.
  • Never share a foxhole with anyone braver than you.
  • Always keep in mind that your weapon was made by the lowest bidder.
  • If your attack is going well, it's an ambush.
  • If you can't remember . . . the claymore is probably pointed at you.
  • All five second grenade fuses are three seconds.
  • Try to look unimportant. The enemy may be low on ammo.
  • If you are forward of your position the artillery will be short.
  • The enemy diversion you're ignoring is the main attack.
  • The easy way is always mined.
  • The important things are always simple.
  • The simple things are always hard.
  • When you have secured an area, don't forget to tell the enemy.
  • Incoming fire has the right of way.
  • No combat ready unit has ever passed inspection.
  • No inspection ready unit has ever passed combat.
  • Teamwork is essential. It gives the enemy other people to shoot at.
  • If the enemy is in range, so are you.
  • Friendly fire isn't.
  • Anything you can do can get you shot ... including doing nothing.
  • Make it too tough for the enemy to get in ... and you can't get out.
  • Tracers work both ways.
  • The only thing more accurate than incoming enemy fire is incoming friendly fire.
  • Radios will fail as soon as you need something desperately.
  • When both sides are convinced they are about to lose . . . they are both right.
  • Professionals are predictable, but the world is full of amateurs.
  • All weather close support doesn't work in bad weather.
  • The bursting radius of a grenade is always one foot greater than your jumping range.
  • The only terrain that is truly controlled is the terrain upon which you're standing.
  • The law of the bayonet says the man with the bullet wins.
  • REMFs are everywhere.
  • The best tank killer is another tank. Therefore tanks are always fighting each other ... and have no time to help the infantry.
  • Remember, your weapons and equipment were made by the lowest bidder.
  • Precision bombing is normally accurate within plus/minus one mile.
  • Cluster bombing from B-52s and C-130s is very, very accurate. They always hit the ground.
  • Murphy was an 11 Bush.
  • Perfect plans aren't.
  • The easy way generally gets you killed.
  • The side with the fanciest uniforms losses.
  • Armored vehicles are bullet magnets; a moving foxhole that attracts attention.
  • If you are short of everything except enemy, you're in combat.
  • No plan survives the first few seconds of combat.
  • Ammo is cheap; your life isn't.
  • It's easier to expend material in combat than to fill out the forms for Graves Registration.
  • If you can't see the enemy, they still may be able to see you.
  • Final protective fire doesn't.
  • You can win without fighting, but it's a lot tougher to do. And the enemy may not cooperate.